Move, rotate, scale,
or drag the vertices of 3D solids and surfaces.
You
can modify the form of a 3D solid or surface by modifying one or
more vertices. Use grips and gizmos, or run the MOVE, ROTATE, or SCALE command. When
you scale or rotate vertices, you must select two or more vertices
to see a change in the object. Clicking and dragging a vertex “stretches” the
3D object.
If you move, rotate,
or scale one or more vertices on a 3D solid primitive, the solid
primitive history is removed. The solid is no longer a true primitive
and cannot be modified using grips and the Properties palette.
Vertex Modification Options
As you drag a vertex,
press Ctrl to cycle through modification options.
- Triangulate adjacent faces. When
you move, rotate, or scale a vertex without pressing Ctrl, some
adjacent planar faces may be triangulated (divided into two or more
planar triangular faces).
- Modify some adjacent faces
without triangulation. When you move, rotate, or scale
a vertex and press and release Ctrl once, some adjacent planar faces
might be adjusted.
If you press and release
Ctrl a second time, the modification returns to the first option,
as if you had not pressed Ctrl.
Delete a Vertex
You
can delete a vertex that connects two parallel edges that are collinear
and do not intersect on any other edges.
To move a vertex on a 3D
object
- Click Home tab
Subobject panel
Vertex.
- Click a vertex on a 3D object.
- Drag the vertex to the required location.
To delete a vertex on a
3D object
- Click Home tab
Subobject panel
Vertex.
- Click a vertex that connects collinear
edges are parallel and do not lie on any other edges.
- Press Delete.
CommandsMOVE
Moves objects a specified
distance in a specified direction.
ROTATE
Rotates objects around
a base point.
SCALE
Enlarges or reduces
selected objects, keeping the proportions of the object the same
after scaling.
SOLIDEDIT
Edits faces and edges
of 3D solid objects.